world of warcraft Gold
It is best to have gang up on the same enemy. For example, one player has four Ogres and the enemy has four Knights. The four Ogres to attack a single Knight out of that group of four. With four Ogres hitting the same Knight, that Knight is quickly killed. Then the four Ogres attack the next Knight and the next one until they are all dead. If you use this method of attack and the enemy does not, you can easily defeat an equal or greater army with less losses to yourself.
Sometimes in the game you have the ability to set up your guys in certain formations so that you can have a larger number of guys attacking them than they have attacking you. Many times in the game, you are able to force this situation. This happens particularly on maps with tight corridors through forests such as Maze, Nowhere to Run, Crowded, Mine the Center, and other maps. This also happens when fighting around a wall-in of someone's town and in other situations.
As you can see, there are three Ogres attacking a single Knight, a 3on1. Using this set up, you can kill many Knights before one Ogres dies. By setting units up in this fashion, the enemy cannot ever break through the Ogres unless they move, die (that would take a lot of Knights), or the enemy uses Blizzard, Archers (very unlikely), or a Catapult.
With 6 level 1 Ogres, you can kill 24 level 1 Knights before finally dying.
The Greater the Odds, the Faster Those Enemies Go Down
A 4on1 kills the one enemy much faster and with less damage to yourself than a 3on1, and the same for a 3on1 vs a 2on1.
When doing the 2on1,3on1, etc.... make sure you:
place units on Stand Ground. If they move, you might lose the setup for good.
Place units behind to take the place of one of your attackers when they die.
If you find yourselves a victim of this strategy, just run away. If that isn't possible, get Archers, Catapults or cast Blizzard to even up the Odds.
What is the Honor System?
The Honor System allows players to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor System .
How do I gain rank in the Honor System?
Players advance in rank by helping to defeat players of the opposite faction (Horde/Alliance), or by vanquishing special target NPC's in the game, which ultimately confers honor.
The amount of damage a player deals to their target determines the amount of honor they earn. Contributing more damage yields more points, and less honor yields fewer points. Causing slight damage to multiple targets may not net as many points as causing severe damage to a single target. Also, the target must die and the kill must be honorable in order for honor points to be awarded.
What is an honorable kill?
An honorable kill occurs when a player takes part in the killing of an appropriate player or NPC in the player's level range. The color system for players works the same as it does for monsters. Grey level players will not yield an honorable kill.
Also, only specific NPC's will yield honorable kills. These are special target NPC's that are extremely difficult for players to attack, as they are some of the main leaders of each player faction. Defeating these NPC's will require a large force of players.
What is a 'Dishonorable kill'?
Any NPC that is marked with the green word 'Civilian' in its tooltip is considered a 'dishonorable kill'. The 'Civilian' marking will be applied to general NPC's such as vendors and quest NPCs as the level of the player begins to exceed the level of the NPC. This means that players of the appropriate level are allowed to kill general NPC's that are considered to present a fair fight.
Can I earn honor if I am in a group?
Yes. When grouped with other players, honor are divided equally amongst the members of the party. Just like in groups for killing monsters, players can gain bonus experience for killing players while in a group. If the character levels of some group members are significantly higher than others, the amount of honor gained by the lower level members will be reduced, just like it is with monster experience.